Microbunker - Skirmish and Tactical Ruleset
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CHAPTER 11

Campaign Progression


11. CAMPAIGN PROGRESSION

"We are in a campaign now that will not end until the enemy is destroyed." — General Ulysses S. Grant

1.0 Campaign Progression (The Persistent Army)

  • [CMP-11-1.1] The Post-Game Sequence: For players wishing to link their battles into a persistent narrative campaign, regiments do not "reset" between games. After a battle concludes, execute the following steps:
  • [CMP-11-1.2] The Surgeon's Roll: Every stand lost in the battle is not necessarily dead. Roll 1D6 for every lost stand. On a 4+, stragglers return and the stand is restored. On a 1-3, the stand is permanently crossed off the roster for the rest of the campaign.
  • [CMP-11-1.3] Gaining Experience: If a Green or Standard regiment successfully wins a melee or survives heavy fire without breaking, they gain 1 Experience Point. At 2 Points, they permanently gain an Elite Trait (e.g., Steady or Iron Discipline).
  • [CMP-11-1.4] Promoting the General: If a Brigadier survives a battle and his brigade achieved its objective, his Command Rating permanently increases by one tier (e.g., Timid becomes Reliable).